Sprint 2 – Planning – PM 3.

PM 3. Be able to co-ordinate a production process

7th February 2020

This morning we had a SCRUM meeting as a team, and discussed the planning for Sprint 2. We decided that we need to start using some kind of Scrum board and that we’ll use Trello for this. We already had one made for the first sprint but failed in using it properly due to unorganisation. We also decided on a simple gameplay loop for the second sprint as in the first sprint we had a lot that worked but nothing to do in terms of actual gameplay. Therefore, this morning we created a gameplay loop on paper and I sorted out the Trello board into separate cards. This is because most of the tasks were clumped into one such as Modelling being one card rather than ‘Animal modelling’, ‘Character modelling’ and ‘Asset modelling’ etc. I also added checklists to these cards that we can update.

Below is an image of the gameplay loop we agreed on:

From this gameplay loop, I have created a list of what we already have and what we need to have done:

What we have done:

  • Modelled, Skinned, Rigged and animated (Idle,Walk,Jump) Protagonist
  • Modelled, Skinned, Rigged and animated Doe
  • Possession/Un-posession blueprint
  • AI for deer (Deer walks around and can detect player and follow them)
  • Modelled/textured tree
  • Modelled/textured rock(s)
  • Textured ground/grass
  • Particle system for snow

What we need to have done:

  • Death mechanic for AI
  • Interactable environment (A tree that can fall over when button is pressed)
  • A way to show the player the task at hand (animation of task being etched into rock)
  • Time limit for possession

What we hope to add:

  • Animation for the possession
  • HUD/Animation to show the time limit for possession (Blue ring that slowly gets redder and shakier the longer it goes on)
  • When the possession time limit runs out, the deer gets spooked and runs away, and the player unpossesses the deer.
  • A better blocked out environment (More types of trees properly sized, Better textures etc)
  • Collection system for animals

Ideas for the things we want to add:

  • Collection system: We want a very limited HUD, and so perhaps having the collection system as a way for the player to ‘progress’ or survive is an idea we should look into. For example, rather than collecting the souls for the fun of it, we could add a survival reward in which the player must collect souls within a time limit or there is a penalty such as not being able to possess bigger animals. If the player collects the souls within the time limit, the players ability to possess bigger animals increases. For example, the player starts with collecting souls of rabbits to foxes to deer and then bears to unlock the different animals abilities and easier ways to kill animals.

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