Pre-production Sprint planning and Roadmapping – PM 2/3.

6th December 2019 02 December-18 December (week 12 to 14)  WINTER BREAK  06 January-13 February (week 15 to week 20)  HALF TERM  24 February – 30 March (week 21 to 26) COLLEGE CLOSED ON 25TH MARCH  SPRING BREAK  20 April-19 May (week 27 to 31)  HALF TERM  01 June-29 June(Week 32 to 36)  We have from the... Continue Reading →

The Waterfall Methodology – PM 2.

25th September 2019 The waterfall methodology consists of a step-by-step plan consisting of the following: Requirements, Design, Implementation, verification and maintenance. This 5-step method of development has its pro's and con's just like any methodology, but I believe it is particularly flawed in ways that methods such as Agile & SCRUM aren't.   Breakdown of the... Continue Reading →

SCRUM in Industry – PM 2/3. – WII 5

25th September 2019 Clinton Keith introduced the 'Agile and SCRUM' methodology into the games industry in 2003. He wrote a piece called 'Agile game development' which speaks about how the SCRUM methodology in the games industry can return teams to 'having fun whilst making fun'.  CD PROJEKT RED  CD Projekt red is a Polish video... Continue Reading →

Stephen Hey – EA Demographic types – PM 2.

PM 2. Plan the provision of requirements for a specific production 15th January 2020 This morning we were introduced to Stephen Hey- Marketing executive, Producer and Games scout. He has worked with multiple studios and developers such as Ocean, InfoGrames, Connect2media and up until 2017, Chillingo as a marketing director for third party publishing on... Continue Reading →

Blog at WordPress.com.

Up ↑

Design a site like this with WordPress.com
Get started