27th June 2020 https://www.youtube.com/watch?v=J6dqykdI1F8&feature=youtu.be The video above was a recording of a session between our Tutor and Aleksy as they talk about our final iteration of the game as it is now- at the end of sprint 4. The textured character is now in the game, as well as the new animations being imported into... Continue Reading →
Production Process Blog – Year 2 GAVFX
Sprint 4 Scrum meetings
10th June - 25th June 2020 The first few weeks of Sprint 4 has been stunted due to other paperwork we have to complete in our lessons and such, but we have tried to all communicate our best with each other to complete our sprint 4 goals. I have been focusing on paperwork for the... Continue Reading →
Sprint 1, 2 and 3 Goal planning
Sprint 1 goal planning sprint goal 2 planning Sprint 3 goal planning
Risk assessment for Imagined worlds/Synoptic project – PM 4.
risk-assessment-Download
Pre-production Sprint planning and Roadmapping – PM 2/3.
6th December 2019 02 December-18 December (week 12 to 14) WINTER BREAK 06 January-13 February (week 15 to week 20) HALF TERM 24 February – 30 March (week 21 to 26) COLLEGE CLOSED ON 25TH MARCH SPRING BREAK 20 April-19 May (week 27 to 31) HALF TERM 01 June-29 June(Week 32 to 36) We have from the... Continue Reading →
Story-boarding/Play-boarding – SP1.
14th November 2019 Storyboarding Storyboarding is the part of a production process in which a 2D plan is made (on paper or digitally) using a sequence of images to pre-visualize a motion picture, animation etc. A storyboard is created at the beginning of the production process, and helps the project to progress quickly since it... Continue Reading →
The Waterfall Methodology – PM 2.
25th September 2019 The waterfall methodology consists of a step-by-step plan consisting of the following: Requirements, Design, Implementation, verification and maintenance. This 5-step method of development has its pro's and con's just like any methodology, but I believe it is particularly flawed in ways that methods such as Agile & SCRUM aren't. Breakdown of the... Continue Reading →
SCRUM in Industry – PM 2/3. – WII 5
25th September 2019 Clinton Keith introduced the 'Agile and SCRUM' methodology into the games industry in 2003. He wrote a piece called 'Agile game development' which speaks about how the SCRUM methodology in the games industry can return teams to 'having fun whilst making fun'. CD PROJEKT RED CD Projekt red is a Polish video... Continue Reading →
Sprint 4 – Task planning – PM 3.
PM 3. Be able to co-ordinate a production process 7th May 2020 Week starting 11/05/20 - first week of sprint 4 Emma: Wednesday- Planning for any sound/music in the sprintThursday- Beginning to record any sounds/gathering samplesFriday- Configuring software to use/setting up Aleksy: Wednesday- Setting up pause menuThursday- HUD/Animation to show the time limit for possessionFriday-... Continue Reading →