Sprint 1 goal planning sprint goal 2 planning Sprint 3 goal planning
Pre-production Sprint planning and Roadmapping – PM 2/3.
6th December 2019 02 December-18 December (week 12 to 14) WINTER BREAK 06 January-13 February (week 15 to week 20) HALF TERM 24 February – 30 March (week 21 to 26) COLLEGE CLOSED ON 25TH MARCH SPRING BREAK 20 April-19 May (week 27 to 31) HALF TERM 01 June-29 June(Week 32 to 36) We have from the... Continue Reading →
SCRUM in Industry – PM 2/3. – WII 5
25th September 2019 Clinton Keith introduced the 'Agile and SCRUM' methodology into the games industry in 2003. He wrote a piece called 'Agile game development' which speaks about how the SCRUM methodology in the games industry can return teams to 'having fun whilst making fun'. CD PROJEKT RED CD Projekt red is a Polish video... Continue Reading →
Sprint 4 – Task planning – PM 3.
PM 3. Be able to co-ordinate a production process 7th May 2020 Week starting 11/05/20 - first week of sprint 4 Emma: Wednesday- Planning for any sound/music in the sprintThursday- Beginning to record any sounds/gathering samplesFriday- Configuring software to use/setting up Aleksy: Wednesday- Setting up pause menuThursday- HUD/Animation to show the time limit for possessionFriday-... Continue Reading →
Scrum meeting – Beginning of Sprint 4 – PM 3. – WII 6.
PM 3. Be able to co-ordinate a production process 7th May 2020 This morning we held a meeting on Microsoft Teams as a class discussing the industry feedback we're going to be getting in regards to our Pitch. We then went into our individual groups to talk about what we got done in sprint 3... Continue Reading →
End of Sprint 3 – Summary – PM 3. / PM 5.
PM 5. Know how to organise and schedule post production activities PM 3. Be able to co-ordinate a production process 6th May 2020 As the Third sprint of our game production ends, we haven't completed all of the things we wanted to get done for the third sprint. Therefore, we have not passed the third... Continue Reading →
Planning for sprint 3 – PM 3.
PM 3. Be able to co-ordinate a production process 13th March 2020 In preparation for the start of sprint 3, we have discussed the plan for our next sprint so we can begin with production first thing next Wednesday morning. This is what we got done in the second sprint: Death mechanic for AIInteractable environment... Continue Reading →
End of sprint 2 – Summary – PM 3. / PM 5.
PM 5. Know how to organise and schedule post production activities PM 3. Be able to co-ordinate a production process 13th March 2020 As the Second sprint of our game production ends, we have successfully completed all of the things we wanted to get done for the second sprint. Therefore, we have passed the second... Continue Reading →
Sprint 2 – Planning – PM 3.
PM 3. Be able to co-ordinate a production process 7th February 2020 This morning we had a SCRUM meeting as a team, and discussed the planning for Sprint 2. We decided that we need to start using some kind of Scrum board and that we'll use Trello for this. We already had one made for... Continue Reading →
First sprint Summary – PM 3. / PM 5.
PM 5. Know how to organise and schedule post production activities PM 3. Be able to co-ordinate a production process 31st January 2020 https://youtu.be/BWzZ1-u2XpU During the first sprint, we had a list of objectives we had to get done as a team. Below is that list: A fully modelled/rigged and hopefully animated protagonistA fully modelled/rigged... Continue Reading →