Sprint 4 Scrum meetings

10th June - 25th June 2020 The first few weeks of Sprint 4 has been stunted due to other paperwork we have to complete in our lessons and such, but we have tried to all communicate our best with each other to complete our sprint 4 goals. I have been focusing on paperwork for the... Continue Reading →

Sprint 3- Scrum meeting – WII 6.

27th March 2020 talk about finishing skin+perhaps animate fox aleks installing unreal-catching up was absent yesterday emma contuining to install - doing storyboard thumbnails yesterday+today and then will refine regan- emma has given cave to regan to quad draw so she can import into unreal- needs to install unreal

Sprint 2 – First day of production

13th February 2020 Today we started the first day of production. This morning I have been doing research on snowy landscapes and what they contain. For example, I did research on trees that survive in winter and we have decided to make two types of trees to populate the environment of our game. A fir... Continue Reading →

SCRUM meeting – WII 6.

17th January 2020 This morning we had a SCRUM meeting and decided to extend the deadline for our sprint 1 prototype to 31st January. This way it would've been 4 weeks since the sprint started. Emma has updated us on some colour palettes for the Protagonist, we decided that doing this colour palette first would... Continue Reading →

SCRUM Meeting – WII 6.

10th January 2020 This morning we came together as a group for a SCRUM meeting to update each other on this weeks progress properly. Aleksy said that he was working on a possession blueprint so that the player character is able to possess the animal and control it in the game. He said that he... Continue Reading →

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