PM 3. Be able to co-ordinate a production process 7th May 2020 This morning we held a meeting on Microsoft Teams as a class discussing the industry feedback we're going to be getting in regards to our Pitch. We then went into our individual groups to talk about what we got done in sprint 3... Continue Reading →
End of Sprint 3 – Summary – PM 3. / PM 5.
PM 5. Know how to organise and schedule post production activities PM 3. Be able to co-ordinate a production process 6th May 2020 As the Third sprint of our game production ends, we haven't completed all of the things we wanted to get done for the third sprint. Therefore, we have not passed the third... Continue Reading →
Outkast Synoptic Project pitch – final
5/6th May 2020 During the past two days, we have worked through a crunch period to get our pitch for our games completed. This consisted of a video made in After Effects talking about the team members involved, their responsibilities, the game play aspects itself as well as the core pillars etc. During this time,... Continue Reading →
Pitching/Planning document
1st May 2020 This morning, Rob has given us a form in regards to our production roadmap- what we need to have done, the specifics, who will do it, and the due date.
Pitch prep – week 1 and 2
15th April - 24th April 2020 During this span of time, we have been told that due to the corona virus and the multiple difficulties alongside it in regards to out synoptic projects as a class, we have been given the opportunity to create a pitch for what we have created so far, and give... Continue Reading →
Music licenses and sound information
2nd April 2020 This morning we recapped on diegetic and non-diegetic sound which we learned earlier on in the academic year. We also had a lecture from our tutor Graham about music licenses including the types of music licenses, their purpose, the licensor and/or owner and the fee. Below I will list all of these... Continue Reading →
Sprint 3 – Unreal issues and Substance painter
1st April 2020 Today I tried to open UE4 once I had installed it and began to recreate the Unreal project I had in college. However, about 30-40 minutes in the program crashed and the project corrupted, so I would have to start again. As well as this, due to my PC not being very... Continue Reading →
Sprint 3- Scrum meeting – WII 6.
27th March 2020 talk about finishing skin+perhaps animate fox aleks installing unreal-catching up was absent yesterday emma contuining to install - doing storyboard thumbnails yesterday+today and then will refine regan- emma has given cave to regan to quad draw so she can import into unreal- needs to install unreal
Sprint 3 – Skinning the fox pt.2
26th March 2020 Today I have continued to skin the fox. I have had a big learning curve with balancing the values of the foxes joints without influencing other areas. It has been very frustrating and time-consuming but overall it has been a good learning experience. I still need to continue tweaking it but I... Continue Reading →
Sprint 3 – Skinning the fox model and Covid-19 configurations
25th March 2020 Today we have been working on Microsoft teams and discord to configure our production process from home and how we will work and communicate in this time efficiently. Aleksy was absent today, and Emma spent her day installing software onto her laptop. I managed to install 3D coat and skin the fox.... Continue Reading →