Planning for sprint 3 – PM 3.

PM 3. Be able to co-ordinate a production process 13th March 2020 In preparation for the start of sprint 3, we have discussed the plan for our next sprint so we can begin with production first thing next Wednesday morning. This is what we got done in the second sprint: Death mechanic for AIInteractable environment... Continue Reading →

End of sprint 2 – Summary – PM 3. / PM 5.

PM 5. Know how to organise and schedule post production activities PM 3. Be able to co-ordinate a production process 13th March 2020 As the Second sprint of our game production ends, we have successfully completed all of the things we wanted to get done for the second sprint. Therefore, we have passed the second... Continue Reading →

Blocking out the cave in Maya

12th-13th March 2020 I have blocked out a basic greybox of the cave using concept art from Emma in Maya. I have then created a high poly version of the walls to make them more 'cave like' and not flat, and then quad drawn it to make them more high poly and actually combined rather... Continue Reading →

Creating mountains via quad drawing

27thth February 2020 Today I have been working on the environment for the game so I am able to properly block out something for sprint 2 that looks better and matches with our artstyle. Now that I have gotten some low poly, textured rocks to place around the level in ue4, I am able to... Continue Reading →

Sprint 2 – First day of production

13th February 2020 Today we started the first day of production. This morning I have been doing research on snowy landscapes and what they contain. For example, I did research on trees that survive in winter and we have decided to make two types of trees to populate the environment of our game. A fir... Continue Reading →

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