16th January 2020 This afternoon I have been screen recording the process of me modelling the main protagonist. https://youtu.be/GA_A1DDMFcI https://youtu.be/4nCc1NS3qp8 https://youtu.be/xqtgOAymjdY
Outkast IP – Demographic review
16th January 2020 Followed by our SCRUM meeting this morning, we are looking into the demographics that our game will attract according to our game mechanics and features. Game features Possession mechanic Strategic killing of animalsInteractable environmentFree-roam/Open-worldCollection system of animals soulsTracking system With these game features, the audiences that our game would most likely attract... Continue Reading →
Stephen Hey – EA Demographic types – PM 2.
PM 2. Plan the provision of requirements for a specific production 15th January 2020 This morning we were introduced to Stephen Hey- Marketing executive, Producer and Games scout. He has worked with multiple studios and developers such as Ocean, InfoGrames, Connect2media and up until 2017, Chillingo as a marketing director for third party publishing on... Continue Reading →
SCRUM Meeting – WII 6.
10th January 2020 This morning we came together as a group for a SCRUM meeting to update each other on this weeks progress properly. Aleksy said that he was working on a possession blueprint so that the player character is able to possess the animal and control it in the game. He said that he... Continue Reading →
Sprint 1 – Modelling a deer Pt2
10th January 2020 I have been working on the deer test I was modelling yesterday and have expanded on it significantly. After having a SCRUM meeting with my team, we decided that we wanted the model to be lower poly than it currently was but still stylized like the image below. I took this as... Continue Reading →
Sprint 1 – Modelling a deer Pt1
9th January 2020 Today I have imported my models I created yesterday (rocks and trees) into UE4 to see if they worked. Originally, UE4 didn't work with the version that I wanted and so I had to fiddle with it quite a lot which stunted the time I had quite a bit. In the meantime,... Continue Reading →
Sprint 1 – SCRUM meeting/production – PM 3.
PM 3. Be able to co-ordinate a production process 8th January 2020 We have officially started the first sprint of the production today, and have conducted a SCRUM meeting to decide what where we all are in terms of mindset and understanding of the production process. We have reminded ourselves of what we are doing... Continue Reading →
Group Synoptic Project Pitch – PM 2. / PM 3.
PM 2. Plan the provision of requirements for a specific production PM 3. Be able to co-ordinate a production process 18th December 2019 For the past month or so, I have been working in my group to develop a fully planned pitch for our Synoptic Project. This is so we can start development in January... Continue Reading →
My Individual Synoptic Project Pitch – PM 2.
PM 2. Plan the provision of requirements for a specific production 15th November 2019 I have spent the past week or two working on the idea I have in regards to the exam brief. This includes a Game Design Document and some concept art/modelling. Game Design Document Summary A cute, mischievous raccoon-thief in the night.... Continue Reading →
Introduction to the brief
6th November 2019 Today I was given the brief for the Synoptic project and the criteria we must complete. We looked at the Games, Animation & VFX briefs and I chose the Games brief to take part in. I must create a game based around the same theme as a game called ‘Untitled Goose Game’... Continue Reading →