23rd January 2020
Today, I have managed to finish the rigging and skinning of the protagonist model using ART V1 in Maya. I have also imported this into UE4 and it has imported well. Unfortunately, I couldn’t use any of the animation presets since my mesh has hind legs and so I have to make my own. Since I had a few hours until the end of the day, I decided to open Maya and try to make an idle walk animation myself. Below are some progress screenshots of what I did today.


Unfortunately, when trying to export the animation, the skeleton broke and has detached from the mesh.

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