Sprint 2 – Planning – PM 3.

PM 3. Be able to co-ordinate a production process 7th February 2020 This morning we had a SCRUM meeting as a team, and discussed the planning for Sprint 2. We decided that we need to start using some kind of Scrum board and that we'll use Trello for this. We already had one made for... Continue Reading →

Modelling of Fox Animal

6th February 2020 Adding the rig from Animal Variety Pack on Unreal Marketplace to the Fox mesh so the animations will carry over and work well once I have skinned my model.

Agile Retrospective – PM 3.

PM 3. Be able to co-ordinate a production process 5th February 2020 This morning we have all discussed the Anchors and Engines of Sprint one. Anchors being things that have held us back, and Engines being things that have helped us to do well or push us forward. At first we did this on an... Continue Reading →

Progress on protagonist model pt2

23rd January 2020 Today, I have managed to finish the rigging and skinning of the protagonist model using ART V1 in Maya. I have also imported this into UE4 and it has imported well. Unfortunately, I couldn't use any of the animation presets since my mesh has hind legs and so I have to make... Continue Reading →

SCRUM meeting – WII 6.

17th January 2020 This morning we had a SCRUM meeting and decided to extend the deadline for our sprint 1 prototype to 31st January. This way it would've been 4 weeks since the sprint started. Emma has updated us on some colour palettes for the Protagonist, we decided that doing this colour palette first would... Continue Reading →

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