PM 3. Be able to co-ordinate a production process 7th February 2020 This morning we had a SCRUM meeting as a team, and discussed the planning for Sprint 2. We decided that we need to start using some kind of Scrum board and that we'll use Trello for this. We already had one made for... Continue Reading →
Modelling of Fox Animal
6th February 2020 Adding the rig from Animal Variety Pack on Unreal Marketplace to the Fox mesh so the animations will carry over and work well once I have skinned my model.
First sprint Summary – PM 3. / PM 5.
PM 5. Know how to organise and schedule post production activities PM 3. Be able to co-ordinate a production process 31st January 2020 https://youtu.be/BWzZ1-u2XpU During the first sprint, we had a list of objectives we had to get done as a team. Below is that list: A fully modelled/rigged and hopefully animated protagonistA fully modelled/rigged... Continue Reading →
Experimenting with Environmental art style
30th January 2020 Today I have been working on the first stages of blocking out the first prototype of our game in UE4. At the start of production, we had our initial goal of an artstyle which in a way was very similar to the brief game Untitled Goose Game. Throughout the production process, we... Continue Reading →
Agile Retrospective – PM 3.
PM 3. Be able to co-ordinate a production process 5th February 2020 This morning we have all discussed the Anchors and Engines of Sprint one. Anchors being things that have held us back, and Engines being things that have helped us to do well or push us forward. At first we did this on an... Continue Reading →
Importing Protagonist animations into Unreal
30th January 2020 I have created prototypes for three animations for the protagonist once I finished modelling, skinning and rigging the model. I have managed to import these into unreal and now am going to pass these over to Aleksy. https://youtu.be/qe2pJSqZgJo https://studentssthelensac.sharepoint.com/sites/Gameproject I have also made a SharePoint to share files between us^ This also... Continue Reading →
Progress on protagonist model pt2
23rd January 2020 Today, I have managed to finish the rigging and skinning of the protagonist model using ART V1 in Maya. I have also imported this into UE4 and it has imported well. Unfortunately, I couldn't use any of the animation presets since my mesh has hind legs and so I have to make... Continue Reading →
Progress on protagonist model
22nd January 2020
SCRUM meeting – final week – WII 6.
22nd January 2020 This morning, me and Emma have discussed what we need to have done by the end of this week- the end of the first sprint. Aleksy is not in which is quite awkward since we have to update him again if he comes in. For now, we have decided beforehand that for... Continue Reading →
SCRUM meeting – WII 6.
17th January 2020 This morning we had a SCRUM meeting and decided to extend the deadline for our sprint 1 prototype to 31st January. This way it would've been 4 weeks since the sprint started. Emma has updated us on some colour palettes for the Protagonist, we decided that doing this colour palette first would... Continue Reading →